Jun 10, 2008, 10:21 AM // 10:21
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#281
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Lion's Arch Merchant
Join Date: Aug 2007
Location: Belgium
Guild: Trinity Of The Ascended [ToA]
Profession: N/
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Quote:
Originally Posted by masta_yoda
trigger traps then try squeeze through
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Thats what i do when i dont have a clear spawn
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Jun 10, 2008, 10:32 AM // 10:32
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#282
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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The main trouble I have is when it *looks* like there is space to get through but actually there is not and you get caught, then you die. I might start clear the first chamber just for the fun of it. I can only be bother to do 1 (maybe 2) runs a day anyway so I might as well kill all I can in those runs.
~A Leprechaun~
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Jun 10, 2008, 03:54 PM // 15:54
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#284
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Krytan Explorer
Join Date: May 2005
Guild: none.
Profession: W/
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Quote:
Originally Posted by briangm
1) Put a + enchanting mod on your longbow; this way you don't have to keep switching back and forth while you are pulling mobs together.
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Pretty sure that the +enchanting only matters when you're casting enchantments and remains in effect if you swap weapons, so you wouldn't need to have a longbow of enchanting unless you're casting with your bow.
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Jun 10, 2008, 05:44 PM // 17:44
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#285
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Ascalonian Squire
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Quote:
Originally Posted by sph0nz
Pretty sure that the +enchanting only matters when you're casting enchantments and remains in effect if you swap weapons, so you wouldn't need to have a longbow of enchanting unless you're casting with your bow.
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Yes, the enchant remains. But I found while I am pulling, I have to recast SF and have forgotten to swap weapons first which resulted in death. Having the +enchants on the bow just makes it easier.
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Jun 10, 2008, 09:30 PM // 21:30
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#286
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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Quote:
Originally Posted by Necro Quink
Thats what i do when i dont have a clear spawn
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You can trigger traps without taking damage? :/
Pl0x to make video and YouTube it for demonstration purposes.
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Jun 10, 2008, 09:32 PM // 21:32
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#287
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by BLOODGOAT
You can trigger traps without taking damage? :/
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[cough]DASH[/cough]
89101112WTF
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Jun 10, 2008, 09:49 PM // 21:49
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#288
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Croatia
Profession: A/P
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Quote:
Originally Posted by BLOODGOAT
You can trigger traps without taking damage? :/
Pl0x to make video and YouTube it for demonstration purposes.
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Use a speed buff and run near the behes then quickly pull back, they'll trigger but won't catch you. Or you can sometimes run past them if there's enough space.
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Jun 10, 2008, 10:08 PM // 22:08
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#289
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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Quote:
Originally Posted by nekopowa
Use a speed buff and run near the behes then quickly pull back, they'll trigger but won't catch you. Or you can sometimes run past them if there's enough space.
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Do you press S and walk back or press X to do a 180?
Informashunz r crushul
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Jun 10, 2008, 10:13 PM // 22:13
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#290
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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Quote:
Originally Posted by kvndoom
[cough]DASH[/cough]
89101112WTF
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[cough]I'M USING IT[/cough]
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Jun 10, 2008, 11:50 PM // 23:50
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#291
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Jungle Guide
Join Date: Jan 2007
Location: USA
Profession: Mo/
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Hmmm....not sure what to say on this. All I've used for 40+ runs is dash, nothing else. With dash, I don't even bother trying to trigger traps before running over them. 50% is more than enough to just run straight over them, even 25% from djinns is often enough. Just find the hole if you can fit through it, and use dash just before you hit adjacent range (you'll figure out really quick what adjacent is when farming planes, for when balling dream riders). If there is a hole, I've never missed it yet. If there isn't enough space to get through, you'll find out real quick.
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Jun 11, 2008, 01:12 AM // 01:12
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#292
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Lion's Arch Merchant
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I've gotten lucky and had no deaths from traps. It is all about finding the hole and going through, so to speak. Flame Djinn's Haste is what I use, and that is enough.
On a side note, I almost died once from lag. Got hit by traps, quickly switched to a +30 weapon, and got hit by charged blackness' shock. Was left with 2 health, and still made it to the plains. Talk about luck.
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Jun 11, 2008, 01:16 AM // 01:16
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#293
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Quote:
Originally Posted by BLOODGOAT
[cough]I'M USING IT[/cough]
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YOU'RE DOING IT WRONG
lolz
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Jun 11, 2008, 02:40 AM // 02:40
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#294
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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Quote:
Originally Posted by Mr. Undisclosed
YOU'RE DOING IT WRONG
lolz
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Lag is my favorite player. But I kind of figured out how to trigger traps without getting hit today when 4 Behemoths were clogging the doorway to start my route to Chaos Plains. Set them off and then squeezed my way ever so tightly between him and a wall.
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Jun 11, 2008, 02:45 AM // 02:45
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#295
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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The downside for me, is when I try to squeeze through it doesn't just work that easily. For the most part I rubber band because I somehow get stuck against the Behemoths....
how2do?
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Jun 11, 2008, 02:47 AM // 02:47
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#296
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Lion's Arch Merchant
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not sure if this was mentioned alrdy but if u keep ure health below like 90 with a vamp switch the monsters wont scatter with the fire build so it makes killing quicker
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Jun 11, 2008, 04:38 AM // 04:38
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#297
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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Quote:
Originally Posted by tyrant rex
not sure if this was mentioned alrdy but if u keep ure health below like 90 with a vamp switch the monsters wont scatter with the fire build so it makes killing quicker
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Mentioned a few times.
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Jun 11, 2008, 04:54 AM // 04:54
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#298
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Pre-Searing Cadet
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this build is awesome, a guildie told me about it and in a couple weeks of casual farming I was able to get two elite armor sets a couple minis.
I modded it a little to make the run easier and it seems that some people are having issues with the run so I thought I'd post my variant to see if and I could help some people out. I use Phoenix and Flame Djinn's for PBAoE skills/run and in my last slot I have feigned neutrality, which makes it to where the only way you can fail a run is by complete body block. As long as you have FN up, no amount of traps can kill you. It also reduces a blacknesses' shock to ~20dmg if they keep killing you. This made the run really easy, now I only fail at it about 1/10 times when there is a complete, impassable behemoth body block.
Well anyway, thanks for creating this build and I hope I was able to help someone.
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Jun 11, 2008, 06:02 AM // 06:02
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#299
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by DSN
this build is awesome, a guildie told me about it and in a couple weeks of casual farming I was able to get two elite armor sets a couple minis.
I modded it a little to make the run easier and it seems that some people are having issues with the run so I thought I'd post my variant to see if and I could help some people out. I use Phoenix and Flame Djinn's for PBAoE skills/run and in my last slot I have feigned neutrality, which makes it to where the only way you can fail a run is by complete body block. As long as you have FN up, no amount of traps can kill you. It also reduces a blacknesses' shock to ~20dmg if they keep killing you. This made the run really easy, now I only fail at it about 1/10 times when there is a complete, impassable behemoth body block.
Well anyway, thanks for creating this build and I hope I was able to help someone.
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I'm sorry but did this post remind anyone else of Dodgeball?
"No amount of traps can kill you"
"No amount of balls on earth can hit you"
I love that movie.
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Jun 11, 2008, 07:32 AM // 07:32
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#300
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Finland
Guild: Azura Empire [AE]
Profession: Mo/E
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I've farm 26 ectoes yesterday, from 6 run. I'm using MoR + LF. For running skill I use Dark Escape, since half damage from traps and Charged Blackness. Haven't died from trap yet. If there looks like I trigger trap even with DE, I use cupcake.
TYVM for OP.
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